
^ While this is not how Auper looks in real life, Umbra is their player character in a sci-fi TTRPG titled "Mothership". Auper often uses Umbra as their icon instead of an actual photograph due to severe issues regarding being perceived.
"Aw-pur" or "Ah-pur" They/Them
Auper Lashlee is a character/creature artist and has used their vivid imagination to design a variety of creative works, including video games, books and other art-related projects.
Much of their work is rooted in/inspired by their lifelong love of paleontology and monsters.
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The above drawings are from my participation in the 2021 year of Art Fight. The objective is to draw characters made by people on the opposing team in order to gain points for your own team. This was my first year participating, so my art skills have vastly improved since this.
Anomaly 13 is a 4-game series I am working on that is intended to portray various aspects of mental health and identity in an easy way for me to explain. It has roots in psychological horror, but is mostly intended to be a 3D puzzle platformer with monsters and robots.The series focuses on a varied group of characters that are attempting to return order to a broken universe (also known as an "anomaly").
Anomaly 13, otherwise known as "A13" is also the 1st game in the series. The premise is that a large anomaly (a "mistake" in a universes genetic code) has occurred, one that multiple different groups were drawn to in attempts to restore some sense of order. Because of its degree of severity, it was assigned the number 13.
The main storyline focuses on a ragtag group of magical humans along with an undead cyborg and a multiversal engineer trying to knock down a genocidal monster named "Plasma" and his equally sadistic lackeys.
Much of this game focuses on themes of identity/ searching for a sense of belonging along with Autism, ADHD, Depression and Anxiety.
The Decayed Timeline has actually had quite the change from its original version despite still keeping some major point elements intact. This game was originally going to focus on the original designs of certain characters from Area 13 (the original version of Anomaly 13), along with their anger at being replaced. While they are still a major plot point, they are less angry and more apathetic now. Even if they once cared, they sure don't anymore.
Instead, the game focuses more on how their world has recently started to decay after decades of only being "dead". This decay allows for an old evil to finally escape and wreak havoc on a multiverse he never should have known. His name is Mega Glitch, and he was an electrical spirit who also served as the main villain of Area 13.
In the end of his game, Glitch was intended to be captured and sealed for all eternity by an odd character only known as the Warden. With Area 13 decaying and his prisoner now missing, the Warden must storm through the multiverse to prove to himself that he couldn't have failed at the one thing he was made for. In his search, he captures who he thinks is Mega Glitch. In reality though, he instead kidnapped Nic Inpulsa. Nic is an electric spirit who served as one of the protagonists of Anomaly 13, and was a redesign of Mega Glitch from when I decided I wanted the story to go in a different direction.
As you may be able to tell from the mention of a placeholder name, this game has the least amount of story out of all 4 in the series. In fact, it's only here because I need a final standoff against Plasma before the events of The Burden and after the events of The Decayed Timeline.Honestly, the only real story element I have figured out for this is that Plasma has been slowly reconstructing himself in the vast cold emptiness of space since the end of game 1, and now he's large enough to tear the planet Earth apart. It's not that unique of a plot element, I know.
The Burden is the 4th and final game in the Anomaly 13 series, and the one that means the most to me.
While Anomaly 13 is the original game and I've put the most time into it, the Burden has been the most influenced by my trauma and mental health issues.
Many ages after the main trilogy is over and everyone else is gone or long dead, one aching soul still refuses to let go. They were hurt over and over again in so many ways over so many years, and instead of letting it out they feel like they must let it grow over time into a sort of purgatory that feeds infinitely on their suffering.
The Burden is about more than just an undead cyborg refusing to let go. It's about how Depression, Anxiety, Post-Traumatic Stress Disorder and Obsessive Compulsive Disorder can form an infinite feedback cycle that slowly but surely warps every thought and memory and feeling into an endless labyrinth of pain and suffering. It's about how hard it can be to get out of that cycle no matter how many people you have by your side. It's about refusing to give up even when you and everyone else knows it's hurting you.
And that's why it's so important to me. It's a manifestation of what I've been fighting through, of how often I feel like a corpse refusing to rot, and of how badly I just want it all to finally be over.
I don't want anyone else to go through what I did, if I can help it.
No matter how zany or ridiculous the rest of the series is, the Burden will always remain serious and a testament to what I had to go through in order to make it where I am now.
A.R.R.C. - Anomaly Research/Relocation Center
Location: UNKNOWN
The ARRC is a cosmic structure as old as time itself, and about as old as the infinite multiverse. The beings who work here are called Arrchitects, also known as the "repairmen of the multiverse". When anomalies show up, it is up to them to understand the severity of each one along with its level of priority. Arrchitects are "ageless", instead their level of experience is what determines the upper limit of how dangerous the anomalies they are assigned to can be
There is one Arrchitect model that is praised above all others: MK PJR1. They do deserve this praise of course, they are one of the originals and have been working hard to earn their place among their peers. They don't like talking about their success, instead choosing to highlight the successes of the newer generations.
Though, rumors have circulated through the ARRC that PJR1 (or "Junior") was recently assigned to a new rift anomaly and no one else was allowed to accompany them. That doesn't bode well, especially knowing how Junior loves to take less experienced ARRCHITECTS with them on excursions.
Anomalies - Chaos in an otherwise balanced program
The Infinite Multiverse is an interesting phenomenon. While it does account for paradoxes such as "a universe where the multiverse doesn't exist", it never could have accounted for something far more potent: entropy. Like how cells reproduce, the multiverse continues to grow and split and evolve. However also like cells, that infinite growth tends to create problems. In cells, you have things such as cancer and anemia. In universes, you have "anomalies".
Just like cancer, anomalies can come in many forms. There are 5 main categories of anomalies:
- Time Anomalies
- Rift Anomalies
- Curse Anomalies
- Variant Anomalies
- Deviant AnomaliesWhile not every anomaly fits into these categories, most that have any sense of urgency tend to fall under one of these 5.
There is one final thing to know about anomalies.
They cannot be destroyed or removed without causing more damage to the afflicted universe.
If you're lucky, it'll heal like a deep gash. If you're not lucky, it might not heal at all. Because of this, the top priority in excursions is to focus on any instances created by the anomaly that pose the biggest threat to the balance of the afflicted universe.